Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'PolyglotTextData' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Polyglot Text Data |
Outputs
Type | Name | Description |
---|---|---|
enum | Category | The category of this polyglot data.@note This affects when and how the data is loaded into the text localization manager. |
string | Native Culture | The native culture of this polyglot data.@note This may be empty, and if empty, will be inferred from the native culture of the text category. |
string | Namespace | The namespace of the text created from this polyglot data.@note This may be empty. |
string | Key | The key of the text created from this polyglot data.@note This must not be empty. |
string | Native String | The native string for this polyglot data.@note This must not be empty (it should be the same as the originally authored text you are trying to replace). |
string | Localized Strings | Mapping between a culture code and its localized string.@note The native culture may also have a translation in this map. |
boolean | Is Minimal Patch | True if this polyglot data is a minimal patch, and that missing translations should beignored (falling back to any LocRes data) rather than falling back to the native string. |