Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'MoviePipelinePostProcessPass' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Movie Pipeline Post Process Pass |
Outputs
Type | Name | Description |
---|---|---|
boolean | Enabled | Additional passes add a significant amount of render time. May produce multiple output files if using Screen Percentage. |
softobject | Material | Material should be set to Post Process domain, and Blendable Location = After Tonemapping.This will need bDisableMultisampleEffects enabled for pixels to line up(ie : no DoF, MotionBlur, TAA) |