Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'LiveLinkLightFrameData' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Live Link Light Frame Data |
Outputs
Type | Name | Description |
---|---|---|
real | Temperature | Color temperature in Kelvin of the blackbody illuminant |
real | Intensity | Total energy that the light emits in lux. |
struct | Light Color | Filter color of the light. |
real | Inner Cone Angle | Inner cone angle in degrees for a Spotlight. |
real | Outer Cone Angle | Outer cone angle in degrees for a Spotlight. |
real | Attenuation Radius | Light visible influence. Works for Pointlight and Spotlight. |
real | Source Radius | Radius of light source shape. Works for Pointlight and Spotlight. |
real | Soft Source Radius | Soft radius of light source shape. Works for Pointlight and Spotlight. |
real | Source Length | Length of light source shape. Works for Pointlight and Spotlight. |
transform | Transform | Transform of the frame |
struct | Meta Data | Frame's metadata. |
real | Property Values | Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate. |