Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'InputActionKeyMapping' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Input Action Key Mapping |
Outputs
Type | Name | Description |
---|---|---|
name | Action Name | Friendly name of action, e.g "jump" |
boolean | Shift | true if one of the Shift keys must be down when the KeyEvent is received to be acknowledged |
boolean | Ctrl | true if one of the Ctrl keys must be down when the KeyEvent is received to be acknowledged |
boolean | Alt | true if one of the Alt keys must be down when the KeyEvent is received to be acknowledged |
boolean | Cmd | true if one of the Cmd keys must be down when the KeyEvent is received to be acknowledged |
struct | Key | Key to bind it to. |