Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'HairGroupDesc' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Hair Group Desc |
Outputs
Type | Name | Description |
---|---|---|
real | Hair Width | Hair width (in centimeters) |
real | Hair Root Scale | Scale the hair width at the root |
real | Hair Tip Scale | Scale the hair width at the tip |
real | Hair Shadow Density | Override the hair shadow density factor (unit less). |
real | Hair Raytracing Radius Scale | Scale the hair geometry radius for ray tracing effects (e.g. shadow) |
boolean | Use Hair Raytracing Geometry | Enable hair strands geomtry for raytracing |
real | LODBias | Bias the selected LOD. A value >0 will progressively select lower detailed lods. Used when r.HairStrands.Cluster.Culling = 1. |
boolean | Use Stable Rasterization | Insure the hair does not alias. When enable, group of hairs might appear thicker. Isolated hair should remain thin. |
boolean | Scatter Scene Lighting | Light hair with the scene color. This is used for vellus/short hair to bring light from the surrounding surface, like skin. |
real | Hair Length Scale | When enabled, Length Scale allow to scale the length of the hair. |