Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'HairAdvancedRenderingSettings' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Hair Advanced Rendering Settings |
Outputs
Type | Name | Description |
---|---|---|
boolean | Use Stable Rasterization | Insure the hair does not alias. When enable, group of hairs might appear thicker. Isolated hair should remain thin. |
boolean | Scatter Scene Lighting | Light hair with the scene color. This is used for vellus/short hair to bring light from the surrounding surface, like skin. |