Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'GameplayTargetDataFilter' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Gameplay Target Data Filter |
Outputs
Type | Name | Description |
---|---|---|
class | Required Actor Class | Subclass actors must be to pass the filter. |
enum | Self Filter | Filter based on whether or not this actor is "self." |
boolean | Reverse Filter | Reverses the meaning of the filter, so it will exclude all actors that pass. |