BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'GameplayEventData' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Gameplay Event Data |
Outputs
Type | Name | Description |
---|---|---|
struct | Event Tag | Tag of the event that triggered this |
object | Instigator | The instigator of the event |
object | Target | The target of the event |
object | Optional Object | An optional ability-specific object to be passed though the event |
object | Optional Object 2 | A second optional ability-specific object to be passed though the event |
struct | Context Handle | Polymorphic context information |
struct | Instigator Tags | Tags that the instigator has |
struct | Target Tags | Tags that the target has |
real | Event Magnitude | The magnitude of the triggering event |
struct | Target Data | The polymorphic target information for the event |