BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'GameplayAbilityActorInfo' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Gameplay Ability Actor Info |
Outputs
Type | Name | Description |
---|---|---|
object | Owner Actor | The actor that owns the abilities, shouldn't be null |
object | Avatar Actor | The physical representation of the owner, used for targeting and animation. This will often be null! |
object | Player Controller | PlayerController associated with the owning actor. This will often be null! |
object | Ability System Component | Ability System component associated with the owner actor, shouldn't be null |
object | Skeletal Mesh Component | Skeletal mesh of the avatar actor. Often null |
object | Anim Instance | Anim instance of the avatar actor. Often null |
object | Movement Component | Movement component of the avatar actor. Often null |
name | Affected Anim Instance Tag | The linked Anim Instance that this component will play montages in. Use NAME_None for the main anim instance. |