BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'ControlRigComponentMappedElement' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Control Rig Component Mapped Element |
Outputs
Type | Name | Description |
---|---|---|
struct | Component Reference | The component to map to the Control Rig |
integer | Transform Index | An optional index that can be used with componentswith multiple transforms (for example the InstancedStaticMeshComponent) |
name | Transform Name | An optional name that can be used with componentsthat have sockets (for example the SkeletalMeshComponent) |
enum | Element Type | The type of element this is mapped to |
name | Element Name | The name of the element to map to |
enum | Direction | The direction (input / output) to be used for mapping an element |
transform | Offset | The offset transform to apply |
real | Weight | defines how much the mapped element should be driven |
enum | Space | space in which the mapping happens |