Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'ConditionalGameplayEffect' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Conditional Gameplay Effect |
Outputs
Type | Name | Description |
---|---|---|
class | Effect Class | gameplay effect that will be applied to the target |
struct | Required Source Tags | Tags that the source must have for this GE to apply. If this is blank, then there are no requirements to apply the EffectClass. |