Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'ComposureUVMapSettings' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Composure UVMap Settings |
Outputs
Type | Name | Description |
---|---|---|
struct | Pre UVDisplacement Matrix | UV Matrix to apply before sampling DisplacementTexture. |
struct | Post UVDisplacement Matrix | UV Matrix to apply after displacing UV using DisplacementTexture. |
vector2d struct | Displacement Decode Parameters | Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X. |
object | Displacement Texture | Displacement texture to use. |
boolean | Use Displacement Blue And Alpha Channels | Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV. |