Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'CollisionResponseContainer' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Collision Response Container |
Outputs
Type | Name | Description |
---|---|---|
enum | World Static | Reserved Engine Trace ChannelsNote - If you change this (add/remove/modify)you should make sure it matches with ECollisionChannel (including DisplayName)They has to be mirrored if serialized |
enum | World Dynamic | 0 |
enum | Pawn | 1. |
enum | Visibility | 2 |
enum | Camera | 3 |
enum | Physics Body | 4 |
enum | Vehicle | 5 |
enum | Destructible | 6 |
enum | Engine Trace Channel 1 | Unspecified Engine Trace Channels |
enum | Engine Trace Channel 2 | 8 |
enum | Engine Trace Channel 3 | 9 |
enum | Engine Trace Channel 4 | 10 |
enum | Engine Trace Channel 5 | 11 |
enum | Engine Trace Channel 6 | 12 |
enum | Game Trace Channel 1 | in order to use this custom channelswe recommend to define in your local file- i.e. #define COLLISION_WEAPON ECC_GameTraceChannel1and make sure you customize these it in INI file byin DefaultEngine.ini[/Script/Engine.CollisionProfile]GameTraceChannel1="Weapon"also in the INI file, you can override collision profiles that are defined by simply redefiningnote that Weapon isn't defined in the BaseEngine.ini file, but "Trigger" is defined in Engine+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName=WorldDynamic, DefaultResponse=ECR_Overlap, CustomResponses=((Channel=Visibility, Response=ECR_Ignore), (Channel=Weapon, Response=ECR_Ignore))) |
enum | Game Trace Channel 2 | 14 |
enum | Game Trace Channel 3 | 15 |
enum | Game Trace Channel 4 | 16 |
enum | Game Trace Channel 5 | 17 |
enum | Game Trace Channel 6 | 18 |
enum | Game Trace Channel 7 | 19 |
enum | Game Trace Channel 8 | 20 |
enum | Game Trace Channel 9 | 21 |
enum | Game Trace Channel 10 | 22 |
enum | Game Trace Channel 11 | 23 |
enum | Game Trace Channel 12 | 24 |
enum | Game Trace Channel 13 | 25 |
enum | Game Trace Channel 14 | 26 |
enum | Game Trace Channel 15 | 27 |
enum | Game Trace Channel 16 | 28 |
enum | Game Trace Channel 17 | 28 |
enum | Game Trace Channel 18 | 30 |