Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'CameraLookatTrackingSettings' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Camera Lookat Tracking Settings |
Outputs
Type | Name | Description |
---|---|---|
boolean | Enable Look At Tracking | True to enable lookat tracking, false otherwise. |
boolean | Draw Debug Look At Tracking Position | True to draw a debug representation of the lookat location |
real | Look At Tracking Interp Speed | Controls degree of smoothing. 0.f for no smoothing, higher numbers for faster/tighter tracking. |
softobject | Actor To Track | If set, camera will track this actor's location |
vector | Relative Offset | Offset from actor position to look at. Relative to actor if tracking an actor, relative to world otherwise. |
boolean | Allow Roll | True to allow user-defined roll, false otherwise. |