Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'ButtonStyle' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Button Style |
Outputs
Type | Name | Description |
---|---|---|
struct | Normal | Button appearance when the button is not hovered or pressed |
struct | Hovered | Button appearance when hovered |
struct | Pressed | Button appearance when pressed |
struct | Disabled | Button appearance when disabled, by default this is set to an invalid resource when that is the case default disabled drawing is used. |
struct | Normal Foreground | Foreground Color when the button is not hovered or pressed |
struct | Hovered Foreground | Foreground Color when hovered |
struct | Pressed Foreground | Foreground Color when pressed |
struct | Disabled Foreground | Foreground Color when disabled |
struct | Normal Padding | Padding that accounts for the border in the button's background image.When this is applied, the content of the button should appear flushwith the button's border. Use this padding when the button is not pressed. |
struct | Pressed Padding | Same as NormalPadding but used when the button is pressed. Allows for moving the content to matchany "movement" in the button's border image. |
struct | Pressed Sound | The sound the button should play when pressed |
struct | Hovered Sound | The sound the button should play when initially hovered over |