Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'AssetRegistryDependencyOptions' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Asset Registry Dependency Options |
Outputs
Type | Name | Description |
---|---|---|
boolean | Include Soft Package References | Dependencies which don't need to be loaded for the object to be used (i.e. soft object paths) |
boolean | Include Hard Package References | Dependencies which are required for correct usage of the source asset, and must be loaded at the same time |
boolean | Include Searchable Names | References to specific SearchableNames inside a package |
boolean | Include Soft Management References | Indirect management references, these are set through recursion for Primary Assets that manage packages or other primary assets |
boolean | Include Hard Management References | Reference that says one object directly manages another object, set when Primary Assets manage things explicitly |