Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'AINoiseEvent' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | AINoise Event |
Outputs
Type | Name | Description |
---|---|---|
vector | Noise Location | if not set Instigator's location will be used |
real | Loudness | Loudness modifier of the sound.If MaxRange is non-zero, this modifies the range (by multiplication).If there is no MaxRange, then if Square(DistanceToSound) <= Square(HearingRange * Loudness), the sound is heard, false otherwise. |
real | Max Range | Max range at which the sound can be heard. Multiplied by Loudness.A value of 0 indicates that there is no range limit, though listeners are still limited by their own hearing range. |
object | Instigator | Actor triggering the sound. |
name | Tag | Named identifier for the noise. |