Unreal Engine Blueprint API Reference > Utilities > Internationalization
Set only the current language (for localization). Note: Unless you're doing something advanced, you likely want SetCurrentLanguageAndLocale or SetCurrentCulture instead.
Target is Kismet Internationalization Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
string | Culture | The language to set, as an IETF language tag (eg, "zh-Hans-CN"). |
boolean | Save to Config | If true, save the new setting to the users' "GameUserSettings" config so that it persists after a reload. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | True if the language was set, false otherwise. |