Unreal Engine Blueprint API Reference > Utilities > Internationalization
Set the given asset group category culture from an IETF language tag (eg, "zh-Hans-CN").
Target is Kismet Internationalization Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
name | Asset Group | The asset group to set the culture for. |
string | Culture | The culture to set, as an IETF language tag (eg, "zh-Hans-CN"). |
boolean | Save to Config | If true, save the new setting to the users' "GameUserSettings" config so that it persists after a reload. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | True if the culture was set, false otherwise. |