Unreal Engine Blueprint API Reference > Utilities > Internationalization
Given a list of available cultures, try and find the most suitable culture from the list based on culture prioritization. eg) If your list was [en, fr, de] and the given culture was "en-US", this function would return "en". eg) If your list was [zh, ar, pl] and the given culture was "en-US", this function would return the fallback culture.
Target is Kismet Internationalization Library
Inputs
Type | Name | Description |
---|---|---|
string | Available Cultures | List of available cultures to filter against (see GetLocalizedCultures). |
string | Culture to Match | Culture to try and match (see GetCurrentLanguage). |
string | Fallback Culture | The culture to return if there is no suitable match in the list (typically your native culture, see GetNativeCulture). |
Outputs
Type | Name | Description |
---|---|---|
string | Return Value | The culture as an IETF language tag (eg, "zh-Hans-CN"). |