Unreal Engine Blueprint API Reference > Utilities > Flow Control > Switch
Selects an output that matches the input value
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
enum | Selection |
Outputs
Type | Name | Description |
---|---|---|
exec | Transparent | |
exec | Acoustic Ceiling Tiles | |
exec | Brick Bare | |
exec | Brick Painted | |
exec | Concrete Block Coarse | |
exec | Concrete Block Painted | |
exec | Curtain Heavy | |
exec | Fiber Glass Insulation | |
exec | Glass Thin | |
exec | Glass Thick | |
exec | Grass | |
exec | Linoleum on Concrete | |
exec | Marble | |
exec | Metal | |
exec | Parquet on Concrete | |
exec | Plaster Rough | |
exec | Plaster Smooth | |
exec | Plywood Panel | |
exec | Polished Concrete or Tile | |
exec | Sheetrock | |
exec | Water or Ice Surface | |
exec | Wood Ceiling | |
exec | Wood Panel | |
exec | Uniform |