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Unreal Engine Blueprint API Reference > Utilities > Animation > Notifies
Get whether a state with the given name in any state machine triggered the notify
Target is Anim Notify State Machine Inspection Library
Inputs
Type | Name | Description |
---|---|---|
struct | Event Reference | The event to inspect |
object | Anim Instance | |
name | State Name | The name of a state to test |
Outputs
Type | Name | Description |
---|---|---|
boolean | Return Value |