Unreal Engine Blueprint API Reference > Transformation
Put this component at the specified location in world space. Updates relative location to achieve the final world location.
Target is Scene Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
vector | New Location | New location in world space for the component. |
boolean | Sweep | Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. Only the root component is swept and checked for blocking collision, child components move without sweeping. If collision is off, this has no effect. |
boolean | Teleport | Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire sweep volume. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
struct | Sweep Hit Result | Hit result from any impact if sweep is true. |