Unreal Engine Blueprint API Reference > Sequencer > Player > Bindings
Retrieve all the bindings that have been tagged with the specified name
Target is Level Sequence Actor
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
name | Tag | The unique tag name to lookup bindings with. Object Bindings can be tagged within the sequence UI by RMB -> Tags... on the object binding in the tree. |
Outputs
Type | Name | Description |
---|---|---|
struct | Return Value | An array containing all the bindings that are tagged with this name, potentially empty. |