Unreal Engine Blueprint API Reference > Sequencer > Keys
Compute the effective range of this channel, for example, the extents of its key times
Target is Movie Scene Scripting Float Channel
Inputs
Type | Name | Description |
---|---|---|
object | Target |
Outputs
Type | Name | Description |
---|---|---|
struct | Return Value | A range that represents the greatest range of times occupied by this channel, in the sequence's frame resolution |