BlueprintAPI > BlueprintAPI/Sequencer > BlueprintAPI/Sequencer/Keys
Add a key to this channel. This initializes a new key and returns a reference to it.
Target is Movie Scene Scripting Byte Channel
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
struct | In Time | The frame this key should go on. Respects TimeUnit to determine if it is a display rate frame or a tick resolution frame. |
byte | New Value | The value that this key should be created with. |
real | Sub Frame | Optional [0-1) clamped sub-frame to put this key on. Ignored if TimeUnit is set to Tick Resolution. |
enum | Time Unit | Is the specified InTime in Display Rate frames or Tick Resolution. |
enum | In Interpolation | Interpolation method the key should use. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value | The key that was created with the specified values at the specified time. |