Unreal Engine Blueprint API Reference > Save Game
Create a new, empty SaveGame object to set data on and then pass to SaveGameToSlot.
Target is Gameplay Statics
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
class | Save Game Class | Class of SaveGame to create |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value | New SaveGame object to write data to |