Unreal Engine Blueprint API Reference > Rig VMPin
Returns a . separated path containing all names of the pin within its main memory owner / storage. This is typically used to create an offset pointer within memory (FRigVMRegisterOffset). So for example for a PinPath such as "Node.Transform.Translation.X" the corresponding SegmentPath is "Translation.X", since the transform is the storage / memory.
Target is Rig VMPin
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
boolean | Include Root Pin |
Outputs
Type | Name | Description |
---|---|---|
string | Return Value | Returns a . separated path containing all names of the pin within its mainmemory owner / storage. This is typically used to create an offset pointerwithin memory (FRigVMRegisterOffset).So for example for a PinPath such as "Node.Transform.Translation.X" thecorresponding SegmentPath is "Translation.X", since the transform is thestorage / memory. |