Unreal Engine Blueprint API Reference > Rendering
Incredibly inefficient and slow operation! Read a value as sRGB color from a render target using UV [0,1]x[0,1] coordinates. LDR render targets are assumed to be in sRGB space. HDR ones are assumed to be in linear space. Result is 8-bit per channel [0,255] BGRA in sRGB space.
Target is Kismet Rendering Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Texture Render Target | |
real | U | |
real | V |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
struct | Return Value | Incredibly inefficient and slow operation! Read a value as sRGB color from a render target using UV [0,1]x[0,1] coordinates.LDR render targets are assumed to be in sRGB space. HDR ones are assumed to be in linear space.Result is 8-bit per channel [0,255] BGRA in sRGB space. |