Unreal Engine Blueprint API Reference > Rendering
Calls PrestreamTextures() for all the actor's meshcomponents.
Target is Actor
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | Seconds | Number of seconds to force all mip-levels to be resident |
boolean | Enable Streaming | Whether to start (true) or stop (false) streaming |
integer | Cinematic Texture Groups | Bitfield indicating which texture groups that use extra high-resolution mips |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |