Unreal Engine Blueprint API Reference > Rendering > Material
Set custom primitive data, three floats at once, from index DataIndex to index DataIndex + 2. This sets the run-time data only, so it doesn't serialize.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
integer | Data Index | |
vector | Value |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |