Unreal Engine Blueprint API Reference > Rendering
Overwrites a landscape heightmap with render target data
Target is Landscape Proxy
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | In Render Target | Valid render target with a format of RTF_RGBA16f, RTF_RGBA32f or RTF_RGBA8 |
boolean | In Import Height from RGChannel | Only relevant when using format RTF_RGBA16f or RTF_RGBA32f, and will tell us if we should import the height data from the R channel only of the Render target or from R & G. Note that using RTF_RGBA16f with InImportHeightFromRGChannel == false, could have precision loss Only works in the editor |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value |