Unreal Engine Blueprint API Reference > Rendering
Output a landscape heightmap to a render target
Target is Landscape Proxy
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | In Render Target | Valid render target with a format of RTF_RGBA16f, RTF_RGBA32f or RTF_RGBA8 |
boolean | In Export Height Into RGChannel | Tell us if we should export the height that is internally stored as R & G (for 16 bits) to a single R channel of the render target (the format need to be RTF_RGBA16f or RTF_RGBA32f) Note that using RTF_RGBA16f with InExportHeightIntoRGChannel == false, could have precision loss. |
boolean | In Export Landscape Proxies | Option to also export components of all proxies of Landscape actor (if LandscapeProxy is the Landscape Actor) |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value |