Unreal Engine Blueprint API Reference > Rendering
Renders a quad with the material applied to the specified render target. This sets the render target even if it is already set, which is an expensive operation. Use BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget instead if rendering multiple primitives to the same render target.
Target is Kismet Rendering Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Texture Render Target | |
object | Material |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |