Unreal Engine Blueprint API Reference > Rendering
Adds an Blendable (implements IBlendableInterface) to the array of Blendables (if it doesn't exist) and update the weight
Target is Scene Capture Component 2D
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
interface | In Blendable Object | |
real | In Weight |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |