BlueprintAPI > BlueprintAPI/PlayerCompositingTarget
Set player camera manager to bind the render target to.
Target is Composure Player Compositing Target
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Player Camera Manager |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value | Set player camera manager to bind the render target to. |