Unreal Engine Blueprint API Reference > Physics
Sets whether or not a single body should use physics simulation, or should be 'fixed' (kinematic). Note that if this component is currently attached to something, beginning simulation will detach it.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
boolean | Simulate | New simulation state for single body |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |