Unreal Engine Blueprint API Reference > Physics
Set the maximum angular velocity of a single body.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | New Max Ang Vel | New maximum angular velocity to apply to body, in degrees per second. |
boolean | Add to Current | If true, NewMaxAngVel is added to the existing maximum angular velocity of the body. |
name | Bone Name | If a SkeletalMeshComponent, name of body to modify maximum angular velocity of. 'None' indicates root body. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |