BlueprintAPI > BlueprintAPI/Physics
Set the linear velocity of a single body. This should be used cautiously - it may be better to use AddForce or AddImpulse.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
vector | New Vel | New linear velocity to apply to physics. |
boolean | Add to Current | If true, NewVel is added to the existing velocity of the body. |
name | Bone Name | If a SkeletalMeshComponent, name of body to modify velocity of. 'None' indicates root body. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |