Unreal Engine Blueprint API Reference > Physics
Set the angular velocity of a single body. This should be used cautiously - it may be better to use AddTorque or AddImpulse.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
vector | New Ang Vel | New angular velocity to apply to body, in radians per second. |
boolean | Add to Current | If true, NewAngVel is added to the existing angular velocity of the body. |
name | Bone Name | If a SkeletalMeshComponent, name of body to modify angular velocity of. 'None' indicates root body. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |