BlueprintAPI > BlueprintAPI/Physics
Changes the current PhysMaterialOverride for this component. Note that if physics is already running on this component, this will not alter its mass/inertia etc, it will only change its surface properties like friction.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | New Phys Material |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |