BlueprintAPI > BlueprintAPI/Physics
Changes the value of bNotifyRigidBodyCollision on all bodies below a given bone
Target is Skeletal Mesh Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
boolean | New Notify Rigid Body Collision | The value to assign to bNotifyRigidBodyCollision |
name | Bone Name | Name of the body to turn hit notifies on (and below) |
boolean | Include Self | Whether to modify the given body (useful for roots with multiple children) |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |