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BlueprintAPI > BlueprintAPI/Physics
Set the center of mass of a single body. This will offset the physx-calculated center of mass. Note that in the case where multiple bodies are attached together, the center of mass will be set for the entire group.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Center Of Mass Offset | User specified offset for the center of mass of this object, from the calculated location. |
| name | Bone Name | If a SkeletalMeshComponent, name of body to set center of mass of. 'None' indicates root body. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |