Unreal Engine Blueprint API Reference > Physics
Scales the given vector by the world space moment of inertia. Useful for computing the torque needed to rotate an object.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
vector | Input Vector | |
name | Bone Name |
Outputs
Type | Name | Description |
---|---|---|
vector | Return Value | Scales the given vector by the world space moment of inertia. Useful for computing the torque needed to rotate an object. |