Unreal Engine Blueprint API Reference > Physics
Force a single body back to sleep.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
name | Bone Name | If a SkeletalMeshComponent, name of body to put to sleep. 'None' indicates root body. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |