BlueprintAPI > BlueprintAPI/Physics
Get the linear velocity of a point on a single body.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
vector | Point | Point is specified in world space. |
name | Bone Name | If a SkeletalMeshComponent, name of body to get velocity of. 'None' indicates root body. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
vector | Return Value |