Unreal Engine Blueprint API Reference > Physics
Returns the mass (in kg) of the given bone
Target is Skeletal Mesh Component
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
name | Bone Name | Name of the body to return. 'None' indicates root body. |
boolean | Scale Mass | If true, the mass is scaled by the bone's MassScale. |
Outputs
Type | Name | Description |
---|---|---|
real | Return Value |