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Unreal Engine Blueprint API Reference > Physics > Components > Physics Constraint
Pass in reference position in (maintains reference orientation). If the constraint is currently active, this will set its active local pose. Otherwise the change will take affect in InitConstraint.
Target is Physics Constraint Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
enum | Frame | |
vector | Ref Position |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |