BlueprintAPI > BlueprintAPI/Physics
Add a force to a single rigid body at a particular location in world space. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
vector | Force | Force vector to apply. Magnitude indicates strength of force. |
vector | Location | Location to apply force, in world space. |
name | Bone Name | If a SkeletalMeshComponent, name of body to apply force to. 'None' indicates root body. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |