Unreal Engine Blueprint API Reference > Physics
Add a force to a single rigid body. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
vector | Force | Force vector to apply. Magnitude indicates strength of force. |
name | Bone Name | If a SkeletalMeshComponent, name of body to apply force to. 'None' indicates root body. |
boolean | Accel Change | If true, Force is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect). |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |